PHP Classes

File: WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/classes/ui/Container.js

Recommend this page to a friend!
  Classes of Jules Warner   WICMS   WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/classes/ui/Container.js   Download  
File: WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/classes/ui/Container.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: WICMS
Database driven content management system with PDO
Author: By
Last change:
Date: 7 years ago
Size: 12,702 bytes
 

Contents

Class file image Download
/** * Container.js * * Released under LGPL License. * Copyright (c) 1999-2015 Ephox Corp. All rights reserved * * License: http://www.tinymce.com/license * Contributing: http://www.tinymce.com/contributing */ /** * Container control. This is extended by all controls that can have * children such as panels etc. You can also use this class directly as an * generic container instance. The container doesn't have any specific role or style. * * @-x-less Container.less * @class tinymce.ui.Container * @extends tinymce.ui.Control */ define("tinymce/ui/Container", [ "tinymce/ui/Control", "tinymce/ui/Collection", "tinymce/ui/Selector", "tinymce/ui/Factory", "tinymce/ui/KeyboardNavigation", "tinymce/util/Tools", "tinymce/dom/DomQuery", "tinymce/ui/ClassList", "tinymce/ui/ReflowQueue" ], function(Control, Collection, Selector, Factory, KeyboardNavigation, Tools, $, ClassList, ReflowQueue) { "use strict"; var selectorCache = {}; return Control.extend({ /** * Constructs a new control instance with the specified settings. * * @constructor * @param {Object} settings Name/value object with settings. * @setting {Array} items Items to add to container in JSON format or control instances. * @setting {String} layout Layout manager by name to use. * @setting {Object} defaults Default settings to apply to all items. */ init: function(settings) { var self = this; self._super(settings); settings = self.settings; if (settings.fixed) { self.state.set('fixed', true); } self._items = new Collection(); if (self.isRtl()) { self.classes.add('rtl'); } self.bodyClasses = new ClassList(function() { if (self.state.get('rendered')) { self.getEl('body').className = this.toString(); } }); self.bodyClasses.prefix = self.classPrefix; self.classes.add('container'); self.bodyClasses.add('container-body'); if (settings.containerCls) { self.classes.add(settings.containerCls); } self._layout = Factory.create((settings.layout || '') + 'layout'); if (self.settings.items) { self.add(self.settings.items); } else { self.add(self.render()); } // TODO: Fix this! self._hasBody = true; }, /** * Returns a collection of child items that the container currently have. * * @method items * @return {tinymce.ui.Collection} Control collection direct child controls. */ items: function() { return this._items; }, /** * Find child controls by selector. * * @method find * @param {String} selector Selector CSS pattern to find children by. * @return {tinymce.ui.Collection} Control collection with child controls. */ find: function(selector) { selector = selectorCache[selector] = selectorCache[selector] || new Selector(selector); return selector.find(this); }, /** * Adds one or many items to the current container. This will create instances of * the object representations if needed. * * @method add * @param {Array/Object/tinymce.ui.Control} items Array or item that will be added to the container. * @return {tinymce.ui.Collection} Current collection control. */ add: function(items) { var self = this; self.items().add(self.create(items)).parent(self); return self; }, /** * Focuses the current container instance. This will look * for the first control in the container and focus that. * * @method focus * @param {Boolean} keyboard Optional true/false if the focus was a keyboard focus or not. * @return {tinymce.ui.Collection} Current instance. */ focus: function(keyboard) { var self = this, focusCtrl, keyboardNav, items; if (keyboard) { keyboardNav = self.keyboardNav || self.parents().eq(-1)[0].keyboardNav; if (keyboardNav) { keyboardNav.focusFirst(self); return; } } items = self.find('*'); // TODO: Figure out a better way to auto focus alert dialog buttons if (self.statusbar) { items.add(self.statusbar.items()); } items.each(function(ctrl) { if (ctrl.settings.autofocus) { focusCtrl = null; return false; } if (ctrl.canFocus) { focusCtrl = focusCtrl || ctrl; } }); if (focusCtrl) { focusCtrl.focus(); } return self; }, /** * Replaces the specified child control with a new control. * * @method replace * @param {tinymce.ui.Control} oldItem Old item to be replaced. * @param {tinymce.ui.Control} newItem New item to be inserted. */ replace: function(oldItem, newItem) { var ctrlElm, items = this.items(), i = items.length; // Replace the item in collection while (i--) { if (items[i] === oldItem) { items[i] = newItem; break; } } if (i >= 0) { // Remove new item from DOM ctrlElm = newItem.getEl(); if (ctrlElm) { ctrlElm.parentNode.removeChild(ctrlElm); } // Remove old item from DOM ctrlElm = oldItem.getEl(); if (ctrlElm) { ctrlElm.parentNode.removeChild(ctrlElm); } } // Adopt the item newItem.parent(this); }, /** * Creates the specified items. If any of the items is plain JSON style objects * it will convert these into real tinymce.ui.Control instances. * * @method create * @param {Array} items Array of items to convert into control instances. * @return {Array} Array with control instances. */ create: function(items) { var self = this, settings, ctrlItems = []; // Non array structure, then force it into an array if (!Tools.isArray(items)) { items = [items]; } // Add default type to each child control Tools.each(items, function(item) { if (item) { // Construct item if needed if (!(item instanceof Control)) { // Name only then convert it to an object if (typeof item == "string") { item = {type: item}; } // Create control instance based on input settings and default settings settings = Tools.extend({}, self.settings.defaults, item); item.type = settings.type = settings.type || item.type || self.settings.defaultType || (settings.defaults ? settings.defaults.type : null); item = Factory.create(settings); } ctrlItems.push(item); } }); return ctrlItems; }, /** * Renders new control instances. * * @private */ renderNew: function() { var self = this; // Render any new items self.items().each(function(ctrl, index) { var containerElm; ctrl.parent(self); if (!ctrl.state.get('rendered')) { containerElm = self.getEl('body'); // Insert or append the item if (containerElm.hasChildNodes() && index <= containerElm.childNodes.length - 1) { $(containerElm.childNodes[index]).before(ctrl.renderHtml()); } else { $(containerElm).append(ctrl.renderHtml()); } ctrl.postRender(); ReflowQueue.add(ctrl); } }); self._layout.applyClasses(self.items().filter(':visible')); self._lastRect = null; return self; }, /** * Appends new instances to the current container. * * @method append * @param {Array/tinymce.ui.Collection} items Array if controls to append. * @return {tinymce.ui.Container} Current container instance. */ append: function(items) { return this.add(items).renderNew(); }, /** * Prepends new instances to the current container. * * @method prepend * @param {Array/tinymce.ui.Collection} items Array if controls to prepend. * @return {tinymce.ui.Container} Current container instance. */ prepend: function(items) { var self = this; self.items().set(self.create(items).concat(self.items().toArray())); return self.renderNew(); }, /** * Inserts an control at a specific index. * * @method insert * @param {Array/tinymce.ui.Collection} items Array if controls to insert. * @param {Number} index Index to insert controls at. * @param {Boolean} [before=false] Inserts controls before the index. */ insert: function(items, index, before) { var self = this, curItems, beforeItems, afterItems; items = self.create(items); curItems = self.items(); if (!before && index < curItems.length - 1) { index += 1; } if (index >= 0 && index < curItems.length) { beforeItems = curItems.slice(0, index).toArray(); afterItems = curItems.slice(index).toArray(); curItems.set(beforeItems.concat(items, afterItems)); } return self.renderNew(); }, /** * Populates the form fields from the specified JSON data object. * * Control items in the form that matches the data will have it's value set. * * @method fromJSON * @param {Object} data JSON data object to set control values by. * @return {tinymce.ui.Container} Current form instance. */ fromJSON: function(data) { var self = this; for (var name in data) { self.find('#' + name).value(data[name]); } return self; }, /** * Serializes the form into a JSON object by getting all items * that has a name and a value. * * @method toJSON * @return {Object} JSON object with form data. */ toJSON: function() { var self = this, data = {}; self.find('*').each(function(ctrl) { var name = ctrl.name(), value = ctrl.value(); if (name && typeof value != "undefined") { data[name] = value; } }); return data; }, /** * Renders the control as a HTML string. * * @method renderHtml * @return {String} HTML representing the control. */ renderHtml: function() { var self = this, layout = self._layout, role = this.settings.role; self.preRender(); layout.preRender(self); return ( '<div id="' + self._id + '" class="' + self.classes + '"' + (role ? ' role="' + this.settings.role + '"' : '') + '>' + '<div id="' + self._id + '-body" class="' + self.bodyClasses + '">' + (self.settings.html || '') + layout.renderHtml(self) + '</div>' + '</div>' ); }, /** * Post render method. Called after the control has been rendered to the target. * * @method postRender * @return {tinymce.ui.Container} Current combobox instance. */ postRender: function() { var self = this, box; self.items().exec('postRender'); self._super(); self._layout.postRender(self); self.state.set('rendered', true); if (self.settings.style) { self.$el.css(self.settings.style); } if (self.settings.border) { box = self.borderBox; self.$el.css({ 'border-top-width': box.top, 'border-right-width': box.right, 'border-bottom-width': box.bottom, 'border-left-width': box.left }); } if (!self.parent()) { self.keyboardNav = new KeyboardNavigation({ root: self }); } return self; }, /** * Initializes the current controls layout rect. * This will be executed by the layout managers to determine the * default minWidth/minHeight etc. * * @method initLayoutRect * @return {Object} Layout rect instance. */ initLayoutRect: function() { var self = this, layoutRect = self._super(); // Recalc container size by asking layout manager self._layout.recalc(self); return layoutRect; }, /** * Recalculates the positions of the controls in the current container. * This is invoked by the reflow method and shouldn't be called directly. * * @method recalc */ recalc: function() { var self = this, rect = self._layoutRect, lastRect = self._lastRect; if (!lastRect || lastRect.w != rect.w || lastRect.h != rect.h) { self._layout.recalc(self); rect = self.layoutRect(); self._lastRect = {x: rect.x, y: rect.y, w: rect.w, h: rect.h}; return true; } }, /** * Reflows the current container and it's children and possible parents. * This should be used after you for example append children to the current control so * that the layout managers know that they need to reposition everything. * * @example * container.append({type: 'button', text: 'My button'}).reflow(); * * @method reflow * @return {tinymce.ui.Container} Current container instance. */ reflow: function() { var i; ReflowQueue.remove(this); if (this.visible()) { Control.repaintControls = []; Control.repaintControls.map = {}; this.recalc(); i = Control.repaintControls.length; while (i--) { Control.repaintControls[i].repaint(); } // TODO: Fix me! if (this.settings.layout !== "flow" && this.settings.layout !== "stack") { this.repaint(); } Control.repaintControls = []; } return this; } }); });